ABOUT ME

-

Today
-
Yesterday
-
Total
-
  • Dreamcatcher Interactive 29130 Traitors Gate For Mac
    카테고리 없음 2020. 2. 8. 11:16

    Product Information. The Pentagon has a crisis on its hands - not only has Major D.G. Anderson stolen highly confidential government files, he's on a mission to obtain the British Crown Jewels, the world's most valuable treasure. Before Anderson defected from the government, he was well respected as the chief coordinator of the European desk for ORPHIA.

    Players assume the role of Raven, a special agent assigned to the Traitors Gate covert operation. Your objective is short and sweet: infiltrate the Tower of London and replace the British Crown Jewels with carefully crafted replicas. This must happen before Anderson's mission is completed; once the former chief turned thief removes the jewels, he will have unknowingly taken counterfeit items with tracking devices. If all goes according to plan, the CIA will be able to track and arrest him and his vile henchmen.

    One last thing - you've got 12 hours to complete the mission. Spanning four CD-ROMs and 100 hours of gameplay, Traitors Gate is a non-linear first-person adventure in the tradition of Riven. Instead of incorporating free-roaming gameplay, Daydream Software wraps a point-and-click interface around rendered 3D backgrounds and 360-degree movement for a cinematic feel.

    View full Traitor's Gate specs on CNET. Part Number: DCI29130. Product Basic Spec. Games - adventure. Operating system. Apple MacOS 7.5 or later. DreamCatcher Interactive. X - 311 DreamCatcher Interactive; Sub Categories Action (26) Adventure (76) Animal Games (12) Arcade (15) Board Games (3) Cards & Casino (6) Classics (1) Educational Games (1) Educational Games (26). Traitors Gate for Mac (Rated E) Retail Pkg: Traitors Gate for Windows and Mac. Dreamcatcher Interactive 29130 Traitors Gate For Mac: Amazon.in: Video Games.

    Although the mission objective sounds simplistic, Raven uses precautionary measures throughout the duration of gameplay. For starters, no one has ever been successful in stealing the British Crown Jewels and, in fact, all have either died trying or fallen victim to heavy security forces. In order to reach your destination, you must travel through 26 complex buildings with more than 1,200 different path combinations. Needless to say, choosing which room to go in may be the last thread between life and an untimely death. Buildings are laced with defensive mechanisms including closed circuit cameras, motion detectors, alarm systems and elite British soldiers - all of which must be avoided. Raven has access to a Personal Digital Assistant (PDA) featuring e-mail options, random notes, key-code decoder, satellite tracker and an inventory system. You have more than 100 objects to collect and use throughout the operation including cameras, a compass for navigational purposes, an audio-sensor, deadly crossbow, knockout gasses, grappling gun, key-code analyzer cards and tranquilizers.

    Additionally, you obtain various keys and cards to unlock specified doors. The Pentagon has a lot riding on your success - will you be able to foil Anderson's plans by being the first man in 500 years to obtain the British Crown Jewels or will you die trying?

    Failure in Traitors Gate is the end of your virtual life; if caught, the government will wipe the records clean of your existence. Traitors Gate September 30 2009 First off the game said new in box which is absolutely correct but it is good for system 7.5 or higher. It will not work on OSX or higher. I have a new iMac with leopard installed and I get this error message “this classic version is not supported on this machine.” Fortunately I have another Mac and it does work on it. The advertising is correct and the seller was correct in everything they stated. My son has mastered it game already and is very pleased, I’m a lot slower on the uptake so it is a little more challenging for me.

    We both enjoy the game and hopefully it will provide hours of fun for both of us. If you purchase the game, double check to see if it will play on your machine. If you can play the game you should be pleased.

    .: May 15, 2000 Mode(s) Traitors Gate is a 1999 developed. Set in a reproduction of the, it follows the story of Raven, an American special agent trying to steal and replace the for their protection. The player assumes the role of Raven and solves puzzles within the Tower while evading the guards. Progression through the game is and under a: the player may solve certain challenges in multiple ways, but must win before 12 hours elapse. Traitors Gate was conceived in 1996 by Daydream Software designer Nigel Papworth, who saw the Tower of London as a natural setting for a game. The team sought to replicate the structure with near-perfect accuracy, and began by capturing over 5,000 on location. The game's environments challenged the team, which averaged seven members; production took roughly three years to complete.

    Self-funded by Daydream after a successful, Traitors Gate ultimately cost between $1- and $2-million, and by 2000 was distributed in 10 languages and 27 countries by companies such as. The game was a commercial success and became Daydream Software's highest-selling title, with sales between 300,000 and 400,000 units worldwide by 2003.

    Many of these sales derived from North America and Spain; it failed commercially in Germany, Italy and the United Kingdom. Critical reception of Traitors Gate was 'mixed or average', according to site. The game was followed by a sequel, (2003), directed by Nigel Papworth and developed by 258 Productions. The player infiltrates the Queen's House in the via a secret entrance.

    An interface containing the player's gadgets takes up the bottom half of the screen. Traitors Gate is a that takes place from a perspective in a. Using a interface, the player explores a reproduction of the and evades guards while solving puzzles, such as determining the combination to a by examining a. In a manner that has been compared to, player movement is restricted to jumps between static screens; the camera view can rotate freely on each screen. Progression in Traitors Gate is: multiple solutions allow for roughly 1,200 unique pathways through the game. If the player does not win within the 12-hour, or is found by the guards, a results.

    Mac

    In Traitors Gate, the player takes the role of a special agent named Raven, employed by an American agency called ORPHIA. At the start of the game, Raven's superiors believe that another ORPHIA operative plans to steal the from the Tower of London. Raven is subsequently tasked with infiltrating the Tower, swapping the real jewels with forgeries and escaping without leaving behind evidence. These forgeries are secretly equipped with. The game begins in a within the, where Raven hides during a building tour to await night. Controlling Raven, the player then exits the closet and infiltrates the Tower. The is equipped with gear such as a, grappling hooks, a motorized, explosives and tools to hijack security cameras.

    A allows the player to take notes and gain more information about these gadgets. The player may also use the PDA to take photographs of the environment and message them to Raven's superiors, who send back details about the objects in view. The, containing the (pictured), was edited in Traitors Gate following security concerns from Tower of London management. In January 1998, Daydream Software announced 'Project II' as Traitors Gate and scheduled its public unveiling for the following month, at the Milia festival in. Octagon Entertainment, with which Daydream had signed after buying back Safecracker 's rights from in November 1997, was set to begin locating distribution partners for Traitors Gate in February. Finished contracts were not forecast until May.

    As with Safecracker, the plan was to work with a different local distributor in each territory. Jans Phersson-Broberg reported interest from distributors after the festival, but reiterated to investors that no deals would be signed before May, when a playable was planned to launch at the (E3). While the game was set in March for a late-1998 launch, the release had been pushed back to early 1999 by June.

    At that time, distribution agreements remained pending after the game's E3 presentation. According to Nigel Papworth, development of Traitors Gate was 'much more difficult' than originally expected, and a significantly greater challenge than Safecracker had been.

    The focus on reproducing the Tower of London left the team unable to alter the of the project, and forced Daydream to opt for realistic puzzles tied to the world, in comparison to the simpler task of designing Safecracker 's less literal puzzles. A nonlinear design approach was planned from the start, as Papworth noted that Daydream was 'allergic' to linear gameplay, but this further increased the difficulty of Traitors Gate 's creation for the designers and programmers. The average team size was seven members throughout production, although other employees cycled in and out of the project as needed. Despite the focus on realism, the team modified sections of the at the request of the Tower of London's management, who had security concerns after seeing Safecracker and the team's plans for Traitors Gate. The sewer system was also partly fictionalized, although influenced by real data and the actual positions of covers. Daydream elected to use graphics instead of on Traitors Gate because the team preferred an 'above-standard graphics environment to the advantage of free 3D motion', according to Papworth.

    The slow pace of the game was a contributing factor to this decision, as Papworth noted that the 'loss of a little mobility' did not hinder the design. Animated transitions between screens were added to increase player immersion, in hopes of making up for the lack of free movement. For the, rather than using, first-time character animators Fredrik Johnson and Leif Holm worked manually. Ultimately, the decision to use pre-rendering brought the game's final size before to 10. Papworth later said that the production methods used in Traitors Gate were seen at Daydream as 'too costly and time consuming to be a viable long term solution' for the company, which led it, including members of the Traitors Gate team, to make the concurrently-developed. Creation of Traitors Gate 's models and textures was performed by five members of Daydream.

    Modeling was initially delegated to Papworth, Holm, Johnson and Ulf Larsson. However, at roughly the 12-month mark, Papworth transitioned more fully into game design and writing, and his place on the modeling team was taken by Michael Nahal.

    The team began by drawing on transparent, based on information obtained from second-hand books, the Internet, the and Daydream's personal reference photographs. Working with and, the team then created based on these plans, using four and computers.

    Textures were created in, and, while the finished graphics were on a of and systems running. Hardware upgrades were frequent during production. According to Papworth, the models and textures took two years of '60 hour weeks' to complete. The structure, delegated to Johnson, required nearly six months of labor by itself. Reception Sales and distribution Traitors Gate was commercially successful and became Daydream Software's top-selling game.

    It sold 48,000 units worldwide by the end of May 2000, and was a hit in Spain, which accounted for 22,000 sales by April 10. The game spent over three months in the top 10 of Spain's sales charts. However, it was a commercial failure in Germany, where it sold 4,000 copies; and in the United Kingdom, which bought 3,000 units. It also failed in Italy.

    The (Eurofound) traced Traitors Gate 's country-by-country success rate to the quality of Daydream's distribution partners in each region. By September 30, worldwide sales of the game had risen to roughly 120,000 copies. Daydream told investors that the jump from May came due to 'increased marketing efforts by us and our distributors.' Writing for, Marek Bronstring noted that 'slow' initial sales for Traitors Gate gave way to significant success, beginning around one year into its.

    September 2000 became the first-ever month that Daydream turned a, in part thanks to the sales increase of Traitors Gate. The game surpassed 200,000 units sold globally by the end of March 2001 and reached close to 250,000 sales by June 30. That July, it topped 50,000 lifetime sales in Spain.

    According to the Eurofound, Traitors Gate was also successful in the United States, which the group wrote was 'primarily because a huge supermarket chain' in the region had opted to stock it. Calculated the game's retail sales in North America at 52,573 units for 2001 alone. Globally, Traitors Gate sold more than 300,000 copies by March 2002. During the first six months of that year, PC Data tracked another 15,429 sales in North American retailers. By 2003, Traitors Gate had sold between 300,000 and 400,000 copies worldwide, of which Spain accounted for 75,000 units.

    According to DreamCatcher Interactive, the game totaled 245,000 lifetime sales in North America alone by early 2003. Critical reviews Reception Review scores Publication Score 7.8/10 28% 29/100 MacHome Journal 7/10 6/10 A 78/100 Awards Publication Award The Design Award (nominated) Best Adventure Game 2000 (nominated) According to site, critical reception of Traitors Gate was 'mixed or average'. The game was nominated for 'The Design Award' at the 1999 (BAFTAs), but lost the prize to. The BAFTAs' judges called Traitors Gate a 'very well researched and well considered game with intuitive game play', and praised its controls and its depiction of the Tower of London. It was also a finalist for 's 2000 'Best Adventure Game' award, which ultimately went to. Comparing the game to, GameSpot 's Ron Dulin praised the puzzles in Traitors Gate, which he found sensible and realistic, alongside its detailed reproduction of the Tower of London. Despite encountering numerous technical problems with the software, he considered the overall product 'very good', but short of 'excellent'.

    Conversely, Tim Cant wrote in that the game contributes 'nothing to an already-tedious genre,' and criticized its puzzles, visuals, pace and control system. He summarized that it is 'as much fun as being crapped on by crows, then beheaded.' 's David Ryan Hunt called Traitors Gate 'a game for hardcore adventure gamers, and probably not many other people.' He criticized the game for forcing players to regularly navigate a sewer maze, which he called 'a potential game-killer.' However, Hunt felt that there is 'a lot to like in the way the world is built with everything inter-connecting, and the tools you must make use of in order to proceed.' Mark Hill of described Traitors Gate as an adventure game in which 'the adventure is trying to keep your interest alive for more than five minutes.'

    He criticized its graphics, puzzle design and plot, and noted that he could 'only thank god that they kept it so short.' In, Audrey Wells praised Traitors Gate 's graphics and called it 'a refreshing change of pace', but noted that its maze element 'makes it more suitable for experienced gamers'. Main article: Based on its success with Traitors Gate in North America, publisher DreamCatcher Interactive commissioned a sequel,. Daydream Software told investors that a deal with 'an internationally recognized publisher' to develop the game was reached in April 2002, and that it was funded ahead of time by this outside party.

    The project was scheduled for a 14-month development cycle. Traitors Gate 2 was ultimately developed by the company 258 Productions. Nigel Papworth, who conceived and designed the game at 258, said that he had been resistant to developing another title with pre-rendered visuals. Instead, he told DreamCatcher that he would work on the sequel 'if you'll let me do it in real-time 3D.'

    Traitors Gate Book

    He felt that graphics technology had advanced enough to make this leap, and that the switch offered him 'a huge amount of freedom for the gameplay.' As a result, the team licensed the engine to create Traitors Gate 2. By June 2002, the game was set for a September 2003 release. Papworth based Traitors Gate 2 on ancient, inspired by his 'reading an article on cryptography technique at the same time as a book on Babylonian history.'

    He proceeded to combine the two to create the game concept. First announced as Cypher: The Sequel to Traitors Gate in April 2003, Traitors Gate 2 casts the player again as Raven, who now seeks to thwart the plot of terrorists and a treacherous American agent.

    It was released in November 2003 to 'generally negative reviews', according to Metacritic. References. ^ (PDF) (Report) (in Swedish). January 31, 2000. Archived from (PDF) on October 21, 2004. ^ (Press release) (in Swedish).:.

    April 18, 2000. Archived from on January 2, 2003. ^ Fudge, James (May 15, 2000). Archived from on April 6, 2005. ^ Cant, Tim (September 1999). Archived from on June 26, 2002.

    ^ Jones, Cal (July 30, 1999). Archived from on August 16, 2000. ^ Dulin, Ron (June 5, 2000). Archived from on December 13, 2000. MacHome Journal. Archived from on November 5, 2003.

    ^ Ivey, Ray (December 1999). Archived from on August 13, 2001. ^ Morin, Christopher (December 12, 2000). Archived from on June 28, 2001. Archived from on July 20, 2003.

    ^ Unland, Brice (May 8, 1999). Mac Game Gate. Archived from on October 4, 1999. ^ Granade, Stephen (April 8, 2000). Archived from on February 19, 2001. Archived from on February 9, 2001.

    (in Swedish). Archived from on August 21, 2018. ^ Lindstrand, Niclas (December 12, 1996).

    (in Swedish). From the original on August 21, 2018. ^ Papworth, Nigel (January 1, 2011). From the original on January 5, 2011. ^ (PDF) (Report) (in Swedish). November 26, 1996.

    Archived from (PDF) on April 19, 2003. Latour, Almar (June 13, 2000). From the original on August 21, 2018. ^ (PDF) (Report) (in Swedish). June 6, 2002.

    Archived from (PDF) on August 10, 2003. (Report) (in Swedish). June 23, 1997.

    Archived from on April 26, 2003. (Report) (in Swedish). September 30, 1997. Archived from on August 19, 2003.

    ^ (Report) (in Swedish). January 15, 1998. Archived from on April 26, 2003. (Press release) (in Swedish). November 27, 1997. Archived from on January 7, 2003. (Press release) (in Swedish).:.

    Archived from on January 7, 2003. Phersson-Broberg, Jans (March 18, 1998). (in Swedish). Archived from on December 11, 2000.

    Traitors gate band

    (Report) (in Swedish). March 30, 1998. Archived from on August 19, 2003. (Report) (in Swedish). June 30, 1998. Archived from on April 26, 2003. ^ Tichacek, Petr (October 4, 1999).

    BonusWeb (in Czech). Archived from on July 4, 2003. Archived from on July 1, 2001.

    Papworth, Nigel. Archived from on February 25, 1999. Archived from on March 1, 2000.

    Pescovitz, David (May 12, 1997). From the original on July 28, 2016. ^ (PDF) (Report) (in Swedish). January 15, 1999. Archived from (PDF) on August 10, 2003.

    (Report) (in Swedish). September 30, 1998.

    Archived from on April 26, 2003. (Press release) (in Swedish).:. January 26, 1999. Archived from on January 7, 2003. (PDF) (Report) (in Swedish). March 30, 1999.

    Archived from (PDF) on August 10, 2003. (Report) (in Swedish).:. June 30, 1999. Archived from on August 19, 2003. (Press release) (in Swedish).:. September 30, 1999. Archived from on April 26, 2003.

    Traitors Gate Tower Of London

    (PDF) (Report) (in Swedish). January 12, 2000. Archived from (PDF) on August 10, 2003. (Press release) (in Swedish).:. December 10, 1999. Archived from on January 2, 2003. Fudge, James (November 3, 1999).

    Archived from on April 6, 2005. (Press release) (in Swedish).:.

    November 4, 1999. Archived from on November 17, 2002. (Press release) (in Swedish).:. April 19, 2000. Archived from on January 2, 2003.

    (Press release) (in Swedish).:. April 28, 2000.

    Archived from on January 7, 2003. (Press release) (in Swedish).:.

    June 20, 2000. Archived from on January 7, 2003.

    ^ (PDF) (Report). Archived from (PDF) on January 13, 2004.

    (PDF) (Report) (in Swedish). June 30, 2000. Archived from (PDF) on August 10, 2003. Meix, Joan Isern (November 29, 2000). MeriStation (in Spanish). Archived from on November 26, 2003. Meix, Joan Isern (November 14, 2001).

    Traitors Gate Guitar Tab Judas Priest

    MeriStation (in Spanish). Archived from on September 7, 2004. (PDF) (Report) (in Swedish). October 31, 2000.

    Archived from (PDF) on August 10, 2003. ^ Bronstring, Marek (August 25, 2003).

    Archived from on December 9, 2003. (Press release).:. October 31, 2000. Archived from on January 17, 2003. (PDF) (Report) (in Swedish). May 10, 2001. Archived from (PDF) on August 10, 2003.

    (Report) (in Swedish). July 31, 2001. Archived from on April 26, 2003. Meix, Joan Isern (July 3, 2001). MeriStation (in Spanish). Archived from on September 10, 2004. Sluganski, Randy (March 2002).

    Archived from on June 19, 2002. (PDF) (Report) (in Swedish). April 30, 2002. Archived from (PDF) on August 10, 2003. Sluganski, Randy (August 2002). Archived from on March 14, 2005. Sluganski, Randy (April 2003).

    Archived from on April 7, 2003. ^ Hill, Mark. Archived from on March 19, 2007. ^ Hunt, David Ryan (August 21, 2000). Archived from on May 14, 2005.

    Wildgoose, David (January 2000). 'Reviews; Traitors Gate'.

    ^ Garret, Malcolm; Mannion, Cara; Goodall, Jess; Murphy, Paul; Blain, Jason; Cotton, Bob. Archived from on September 19, 2000. CS1 maint: Uses authors parameter. ^. October 20, 1999.

    Archived from on June 20, 2001. ^ GameSpot Staff. Archived from on February 2, 2002. Archived from on July 26, 2007. Wells, Audry (January 2001). 'Inside Adventure; They're. (198): 182, 183.

    (PDF) (Report) (in Swedish). July 31, 2002. Archived from (PDF) on August 10, 2003.

    ^ Calvert, Justin (April 30, 2003). Archived from on December 5, 2004.

    Sluganski, Randy (October 22, 2003). Archived from on March 14, 2005. MacDonald, Laura (2003). Archived from on October 22, 2004. ^ Brockwood, Ted (July 2, 2003).

    Archived from on August 10, 2003. (PDF) (Report) (in Swedish). June 6, 2002. Archived from (PDF) on August 10, 2003. Osborne, Scott (November 13, 2003). Archived from on November 29, 2004. Archived from on July 26, 2007.

    External links. (archived). at.

Designed by Tistory.